Five captains

Pick a captain

Each captain brings their own deck, signature plunder, and locked trophies only that crew can take aboard.

  • Ironside

    Iron and articles

    Ironside

    A brawler hull with the guns bolted straight to the frame. Stack Grit, soak the broadside, end it with one heavy shot.

    Mass Driver

    Signature card

    Mass Driver

    Grit counts triple on this shot. Stack it, fire once, end the boarding.

  • Navigator

    Charts and omens

    Navigator

    Reads the void the way others read weather. Build charge, loose it across the whole line, bend your own energy curve.

    Drop the Rock

    Signature card

    Drop the Rock

    Slow, expensive, clears the lane. Pair it with Scorch stacks and energy flasks.

  • Cutthroat

    Rust and venom

    Cutthroat

    Boards first and waits for the rot to finish. Stack Rot and Leak, then run the clock with cheap, fast strikes.

    Acid on the Blades

    Signature card

    Acid on the Blades

    Every attack leaves Rot behind. The big ones rust out in eight turns.

  • Reefborn

    Coral and keel

    Reefborn

    A hull grown from void-coral that knits itself shut mid-fight. Heal as you strike, outlast long engagements, scale Grit and Trim together.

    Elder Coral

    Signature card

    Elder Coral

    +5 Grit and +5 Trim at once. Late-run survival meets late-run burst.

  • Powdermaster

    Powder and risk

    Powdermaster

    Keeps the magazine hot on purpose. Stoke Heat for scaling damage, Vent it for a burst or Plating — but hit the cap and the Cook-off takes your own deck apart.

    Rolling Barrage

    Signature card

    Rolling Barrage

    Deals 9 damage plus your Heat. Keep the magazine hot, then give them everything.

Cards

224 ways to fight

Real art, hand-tuned numbers, three colour-coded card types (attack, skill, power). Every run drafts a new deck out of these.

The loop

What you do

  1. Pick a heading

    Branching lane, 15 jumps per act. Fights, convoys, shadow berths, black markets, derelicts, encounters.

  2. Fight

    Three energy a turn. Play cards, read their intent, time your Plating. Fights run 4-8 turns.

  3. Draft

    Win → take a card or walk away. Convoys and prizes also drop plunder. Black markets take doubloons.

  4. Take the prize

    One of four per act, drawn when you cast off. Repeat for the next act. Three acts to the Maw.

  5. Cast off again

    Clear all three acts → unlock the next Ascension. Ten steps up, each one changes the math.

In writing

Free run. Cosmetic hulls.

All five captains and the full three-act run are free, permanently. The shop offers optional cosmetics across nineteen categories — skins, card backs, name effects, map themes, frames, damage numbers, cursors, profile banners, combat backgrounds, stamps, card finishes, soundtracks, voice lines, profile titles, energy orbs, HP bar styles, map node themes, card borders and title-screen ambience — plus in-game ⊙ Doubloons you can also earn by playing. No pay-to-win, no loot boxes, no advertising.

Void Doctrine is operated by the Operator and is currently in early access. Cloud-saved runs may be reset between major patches.

FAQ

Quick answers

  • Is it really free?

    Yes. All five classes, every card, every relic, every event, every boss, every act. Cosmetic skins / card backs / map themes are optional purchases — see the shop.

  • Do I need an account?

    No to the demo — one fight, no signup. Yes to cloud-saving runs, leaderboard submissions, and the daily challenge.

  • How long is a run?

    A full three-act run takes 45-90 minutes. A single act on its own runs 15-30.

  • Mobile?

    Plays on phones — combat has its own compact layout, hand snap-scrolls, long-press inspects any card / relic / enemy. AddVoid Doctrine to your home screen for a fullscreen launcher.

  • Why a browser game?

    Lower friction. No download, no launcher, no install. Everything you need to cast off is one click away. More about the project.

The lanes are open.

Pick a captain. Cast off. The first run is short, and the next one is sharper for it.